Category: Game Audio
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MSc Sound Design Evaluation
First, thank you for taking the time to participate in this evaluation. The main purpose of this survey is to assess the quality of the work, with a focus on the following traits: – The overall sound design – The game audio implementation – The effectiveness of the immersive qualities Please scrutinise and critique the…
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Setting Up Audio Occlusion with Unity and FMOD: A Step-by-Step Guide
guidance on setting up the scripts As described in the video add the player transform, create & add the obstacle layer and similarly an FMOD parameter. The other settings are optional and will be discussed in more detail below. Setting the spatilisation range Set the FMOD range to the same value Setting up the occlusion…
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Protected: Game Audio Mixing: Behind the Scenes
There is no excerpt because this is a protected post.
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Protected: Tunic – Kevin Regamey’s GDC talk annotated
There is no excerpt because this is a protected post.
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All Things FMOD
Concatenative Synthesis Secrets: Better Footstep Audio Design A tutorial on how to create more variations and ultimately better immersion by using concatenative synthesis or “back to back” samples. This method is often used for automated voice systems. It’s also been explored musically by different artists. Rodrigo Constanzo has created a drumming system based on this…