Category: Game Audio

  • MSc Sound Design Evaluation

    First, thank you for taking the time to participate in this evaluation. The main purpose of this survey is to assess the quality of the work, with a focus on the following traits: – The overall sound design – The game audio implementation – The effectiveness of the immersive qualities Please scrutinise and critique the…

  • Audio Tunnels – UE Audiolink via Wwise

    Audiolink was introduced in UE.5.1 in 2023 and aims to function a bit like Propellerheads Rewire ((Anderton, 2019) allowing audio to be routed between Metasounds and any app that supports the protocol. Wwise currently has the most documented integration for this although that statement should be taken with some latitude as there’s not a huge…

  • Exploring Procedural Synthesis for Adaptive Environmental Sounds: A MetaSounds Journey

    Note: this is an edited rendition of a reflective work for my MSc in Sound Design. BackgroundThe majority of realistic sounds that we hear in media from video games to radio theatre are commonly created by capturing the source e.g., the closing of a door used as Foley in a film or theatre is the…

  • Setting Up Audio Occlusion with Unity and FMOD: A Step-by-Step Guide

    guidance on setting up the scripts As described in the video add the player transform, create & add the obstacle layer and similarly an FMOD parameter. The other settings are optional and will be discussed in more detail below. Setting the spatilisation range Set the FMOD range to the same value Setting up the occlusion…

  • Protected: Game Audio Mixing: Behind the Scenes

    There is no excerpt because this is a protected post.

  • Protected: Tunic – Kevin Regamey’s GDC talk annotated

    Protected: Tunic – Kevin Regamey’s GDC talk annotated

    There is no excerpt because this is a protected post.

  • All Things FMOD

    Concatenative Synthesis Secrets: Better Footstep Audio Design A tutorial on how to create more variations and ultimately better immersion by using concatenative synthesis or “back to back” samples. This method is often used for automated voice systems. It’s also been explored musically by different artists. Rodrigo Constanzo has created a drumming system based on this…