Tag: Sound Production

  • Exploring Procedural Synthesis for Adaptive Environmental Sounds: A MetaSounds Journey

    Note: this is an edited rendition of a reflective work for my MSc in Sound Design. BackgroundThe majority of realistic sounds that we hear in media from video games to radio theatre are commonly created by capturing the source e.g., the closing of a door used as Foley in a film or theatre is the…

  • Setting Up Audio Occlusion with Unity and FMOD: A Step-by-Step Guide

    guidance on setting up the scripts As described in the video add the player transform, create & add the obstacle layer and similarly an FMOD parameter. The other settings are optional and will be discussed in more detail below. Setting the spatilisation range Set the FMOD range to the same value Setting up the occlusion…

  • Protected: Game Audio Mixing: Behind the Scenes

    There is no excerpt because this is a protected post.

  • All Things FMOD

    Concatenative Synthesis Secrets: Better Footstep Audio Design A tutorial on how to create more variations and ultimately better immersion by using concatenative synthesis or “back to back” samples. This method is often used for automated voice systems. It’s also been explored musically by different artists. Rodrigo Constanzo has created a drumming system based on this…

  • Beyond Frequencies: Decoding Time in Digital Sound Design

    Often when digital audio theory is discussed it is from a technical point of view (and sometimes from an aspect of its perceived value vs. the analogue domain). However, in this article, I’d like to look at sample rates and how they relate to time. This is of course part of the underlying science of…